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Hello,

Who? It's me, Joëlle!

I am Joëlle Ubink

A Game Developer based in the Netherlands specializing in creating immersive experiences through systems.

About Me

I’m a game development student and aspiring gameplay programmer, eager to explore and develop systems that create emergent interactions between players and the game world. I’m fascinated by breaking down game mechanics into structured, scalable systems and aspire to tackle challenges like crowd simulation, in-game relationship management, combat mechanics, and leveling systems. While I’m still building experience in these areas, I have a strong ability to mentally map system interactions and a deep curiosity for how mechanics shape player experiences. I’ve also been practicing working with various levels of system complexity, adapting designs based on the needs of the game.

Beyond gameplay systems, I have a strong passion for programming itself. I’m actively improving my skills by studying design patterns, optimizing code efficiency, and exploring new ways to create responsive and dynamic game systems.




Development Skills

Programming Languages

  • C#
  • C++
  • HTML/CSS/JS
  • Python

Game Engines

  • Unity
  • Godot
  • Unreal Engine

Links



Projects

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A basic render engine written in C++ and OpenGL

Tags: C++, OpenGL, Rendering, Engine, Solo Project

OpenGL Render Engine

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A lightweight Entity-Component-System Module for Godot.

Tags: C++, Godot, Flecs, Engine, Solo Project

Godot Turbo

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A procedural city generator made in Unity.

Tags: Unity, C#, Procedural Generation, Open World, Solo Project

Procedural City Generator

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A 2-week group project centered around creating an interactive narrative experience.

Tags: C#, Unity, Narrative, Shaders, Gameplay, Group Project

Mute

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A simple speed racer clone

Tags: C++, SFML, 2D, Collision Detection, Solo Project

SFML Car Game

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Tags: C#, Unity, AI, Simulation, Solo Project

C# Behavior Tree

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Tags: C#, Unity, AI, Fuzzy Logic, Duo Project

Unity Basketball AI

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Basic boids implementation created in SFML as part of an assignment in the span of 1-2 days.

Tags: C++, SFML, Solo Project

CPP Boids